Electronic Arts data breach is different from ransomware
The Electronic Arts source code theft shows that ransomware is not the only option for thieves looking to profit from stolen data.
Hackers have entered the network of gaming giant Electronic Arts (EA) and claim to have stolen 780 GB of data, including the game’s source code and “associated internal tools,” in news first reported by Motherboard.
The publisher of “Battlefield,” “FIFA” and “The Sims” told FOX Business that it “is investigating a recent breach of our network where a limited amount of game source code and associated tools have been stolen… No player data has been accessed, and we have no reason to believe that there is a risk to player privacy. “
EA went on to say that he was working with law enforcement.
“Following the incident, we have already made security improvements and do not expect any impact on our games or activities. We are actively working with law enforcement and other experts within the framework. of this ongoing criminal investigation, ”the company said.
ELECTRONIC ARTS REVEALS THE “FIFA 21” SOURCE CODE HACK
|EA||ELECTRONIC ARTS, INC.||146.39||+0.73||+ 0.50%|
No ransomware but …
The hackers who stole the source code of the game “FIFA 21” “Advertise it for sale in various underground hacking forum posts,” Motherboard reported.
This is a different approach from ransomware where hackers encrypt data and then demand a ransom.
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“Interestingly, at this time, it appears that they did not attempt to buy the data back from EA, but rather chose to offer it to the highest bidder,” Erich Kron, advocate security awareness at KnowBe4, told FOX Business.
“If this data includes a significant amount of proprietary information, it may be valuable to competitors, or it may include information or vulnerabilities that could be used in future attacks against EA products or customers with EA games installed. “said Kron.
But Kron wonders why the hackers took this approach.
“Given the demonstrated success cybercriminals have had with ransomware… I wouldn’t have been surprised to see the same extortion tactic attempted against EA,” he said.
“Instead, they chose to put the data up for sale…[this] complicates the ordeal by increasing the number of people with whom they would potentially have to negotiate, ”Kron said.
Hacking also proves that high tech companies like Electronic Arts can be attacked.
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“This incident demonstrates the fact that even high-tech organizations are vulnerable to potential data breaches,” Kron said.
And it could get worse.
A new security study from Akamai shows that the video game industry has seen attack traffic growth greater than any other industry. Research also indicated that web application attacks increased 340% from 2019 to 2020.